nwn holy avenger spell

Greetings, and Moradin's Blessing to you all. I would surely like to play a Baldur's Gate as envisioned by. The Holy Sword spell simply puts the holy Avenger property onto the weapon, with a duration based on caster level. © 1998 BioWare Corp. All Rights Reserved. The dispel isn't useful.

In fact, I could get that in the game by myself in a couple of minutes (except for the quest, which could take a while longer) if I wanted and I am by no means a master of Infinity Engine modding.

At what point did I ever suggest modernizing.....I want the actual 2nd Ed rules, not this bastardized hodge-podge of contradictory house rules that clearly favor some classes while telling others to go $%#^ themselves.

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Fire spells, obviously, won't do a lot of damage, but you could also try spells like polar ray or lightning. There are hundreds of other RP games and hundreds of different rules. Well, I know what it does in D&D, but it doesn't seem to be the same in NWN. wild shape). respective owners. So I read that Holy sword gives you the holy avenger buff which is really great.

Interactive, Inc. All other trademarks are the property of their BioWare, the BioWare Infinity Engine and the BioWare logo are I expect better imagination on a forum like this, as DnD nerds we are supposed to have great immaginations. For an area of effect, the effect's creator and creatures possessed by Dungeon Masters (and Dungeon Masters themselves) automatically succeed in dispelling it. I just tried it on the last boss in the OC and I did not really see it working at all but how can I be sure if there are no visible rolls.

I just finished the the OC in NWN with sorc and I am about to start the SOU but this time with paladin and I was wondering if anyone can help me with info about the paladin's Holy sword spell. Interactive, Inc. All other trademarks are the property of their The factors affecting this check are the caster level of dispeller, the effective level of the creator, and the sort of effect being dispelled: single-target or area of effect.

Prior to NWN EE 1.74, an effect's caster's level had been added to 12, not 11, to get the dispel DC, even though the in-game text has always claimed "11".

March 9, 2004: Corrected some issues with the Sequencer stuff and the On Hit Cast Spell property. Well, I always found it silly that a warrior clad in full plate armor who chooses not to wear a helmet for whatever reason (be it improved vision or +1 to CHA) is prone to being critically wounded whilst a dingbat running around in mundane clothing but having a piece of iron tied to his head is invulnerable.

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charisma for all others.

Most standard spells do link them safely. I actually think it's rather cool to have Armor, Shield, and Helmet all available at level 1.

Thats about the best you can do unless it ever becomes un-hardcoded. Well, many enjoy it medium-rare, don't they?As for the proposed features themselves, I think there is little need to implement them.

Take your favorite fandoms with you and never miss a beat. Does anyone know if that change affect the paladin spell though ? The Holy Avenger is the Paladin's weapon of choice. Like Dee said, you only have a 5% probability of the spell being useful, so 1st or 2nd level would be fine.

https://nwn.fandom.com/wiki/Dispel?oldid=69987. Typically, only spells (and feats that duplicate spells) can be dispelled, but there are exceptions as noted in individual spell and ability descriptions. Critical hits don't happen often enough to make it higher level than that, and unless you're giving it more than just the "helmet" effect, this would be slightly less useful than a Shield spell (considering that Shield protects against Magic Missile, which is a more common effect).

Coast and their logos are trademarks of Wizards of the Coast LLC Yes 2nd Ed was imbalanced to a degree, but even therein were balances.

Needless to say, it was a rather lousy attempt.

(since the closest thing I could find is an 8th level divination spell that guarantees the target's next attack within 1 minute will be a natural 20).

It might be a good idea, though, to think things through more thoroughly and plan better, should a BG3 ever come to be. The item's caster level, if cast from an item, excluding the first effect (see point 5) applied from a particular casting.

One paladin famously said his holy avenger was his "best and last friend in any situation". Easily do-able in about 2 minutes or less with NI...maybe 10 if you don't know where to scavenge effect data from. They are what they are.

Generally, if a dispel is targeted on a single creature, then it will attempt to remove all spell effects from that creature, but if used as an area of effect, then it will attempt to remove all spells with an overlapping area of effect as well as one or two effects from each creature in the area.

© 2016 Hasbro, Powers Edit. Holy Avenger Longsword: +5 enchantement, 1D6 vs evil, Dispel magic on hit, SR 16 ... You can only move and attack while a summon is active.

Sotu also provides you with an actual Holy Avenger longsword (can only be found if you have paladin class) not too far into the game.

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Then I found out that in patch 1.69 they've nerfed the holy avenger dispel to always use 10 as a caster level for the dispel check.

BG is quirky, and that's the way we like it.

Nonetheless, I'd rather leave good old BG as it is. Online tool for creating and sharing NWN2 character builds. Dark Dreams of Furiae - a new module for NWN:EE!

Holy sword / Holy Avenger question Hey guys!

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D&D Beyond For every self-buff or utility spell the mage brings, there less reason to bring the mage in the first place when you could've just brought someone else who can do those things all day long without stopping.

Crit protection is an extremely high level magical property, not something any item crammed into a head slot gives. If you are high enough level to cast it (paladin level 15), you are high enough level to kill things with or without the dispel effect.

It roughly works the same as the original.

If you cast spells, activate items, and similar, the summon goes away. Baldur's Gate was designed with not-so-much regard to precise D&D rules, it was more of an attempt to imitate the general experience of playing D&D by means of using (rather limited, in the day) computer capabilities.

Just have it create a non-removable conjured item to go in the head-slot of the character sheet (basically just need to figure out what the value for the head slot is) for x amount of time, since ANYTHING in the headslot will block crits. People might find you retarded by association. So, in my view, it is rather unnecessary to flail at the doors of the devs while you could actually ask some eager modder or do it yourself. (While dispels can target either a single creature or an area, this is not what affects the check; the factor affecting the check is the effect being dispelled. And one day..just maybe...BG will throw off it's shackles of shoddy implementation and horrible decisions and be a game genuinely worth playing, to both noob and veteran alike...hell even the Powergamers can have fun after they get over all their broken mechanics and items being removed and balanced, since there's still room for min/maxing, just not as blatant as current.

Holy Avenger is an item property that, when used by paladin, acts like a +5 enhancement holy weapon that dispels magic on hit, delivers an additional +1d6 divine damage against evil aligned creatures, and grants the caster a spell resistance of 16. I'd make it a level 1 spell.

Having a caster level of 0 or less will not dispel anything.

respective owners.

© 2016 Hasbro, It is ok for some added damage. :shake:".

This is …

^ We need an un-holy avenger for Dorn, and a kick ass quest to gain it!

No clue about the Holy Sword spell, but I don't feel it matters than much. The Holy Avenger is a Longsword in SOU, right?

Again, the rules will not change. Thank you for reading, and happy gaming to all. After the fighting, you'll discover quite a bit of loot in the dragon's hoard, including the falchion The Waking Dragon and the Shield of the Holy , plus a large assortment of gems, scrolls, and metal ingots.

For this calculation the effective level can be one of five things, checked in the following order. Has anyone ever tried testing it in high levels or maybe in PVP? There is an answer too -> "Yep. Technically helmets don't do $%#^ against crits (and every suit of armor is assumed to include a helmet, including the armor spell, but not the shield spell) and that function should actually be removed, except on very rare pieces of highly expensive gear that does nothing except block crits.

Inc. All Rights Reserved. Well, I always found it silly that a warrior clad in full plate armor who chooses not to wear a helmet for whatever reason (be it improved vision or +1 to CHA) is prone to being critically wounded whilst a dingbat running around in mundane clothing but having a piece of iron tied to his head is invulnerable. Planescape: Torment: Enhanced Edition (French). The Holy Sword spell can be scripted to place the same benefits on to a weapon that the Holy Avenger property did. As a Paladin you'll also find an enchanted full plate armor and tower shield in literally the first dungeon, both … Of particular note, most feats that do not duplicate a spell cannot have their effects dispelled (e.g. If you want to get involved, click one of these buttons! what i did was use the spellhook system to make holy sword fire my own code instead of the hardcoded holy avenger. itemproperty ItemPropertyHolyAvenger(); Fandom Apps Take your favorite fandoms with you and never miss a beat. 8th level. The full suit! For Neverwinter Nights: Hordes of the Underdark on the PC, Aurora Toolset Item Creation FAQ by DragonUser84. Why is it that everytime I suggest something, people want to complain about and redo the rules.

trademarks of Bioware Corp. Black Isle Studios and the Black Isle ), When a dispel attempt is made, a dispel check is performed. I third the OP and move to motion that this be moved to the Trello board.

Except that mages have extremely limited spell slots per day, and 2nd level is full of FAR more useful spells then knock. So you don't really need the spell anyway.

I'd like to see this fixed to justify full-on paladin builds from my own rollplaying perspective. The ability modifier used is

Note that linking these effects to others may cause them not to default to 0. Studios logo are trademarks of Interplay Entertainment Corp. Both the motion and the OP's suggestion seconded.

© 1998 BioWare Corp. All Rights Reserved. It will turn out to be medium-rare, at best.

All others make the equivalent of the following check.

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