planescape: torment dak'kon


Dak'kon's Zerth Blade is an edged weapon in Planescape: Torment.

They •Glitches

They become tool for others." •Secrets •Cheats

"This blade appears to have special religious significance for Dak'kon. Those who know the words of Zerthimon are zerth. Outside the Bar, talk to Dak'kon (select talk from your L2 context menu and then click on Dak'kon) and tell him that there are things you would *know*. In planescape torment dak'kon says something like "the karash-blade is tied to me, nether may exist without the other" so the blade sould not be there at al i think. Take your favorite fandoms with you and never miss a beat. least, Dak'kon will also get a kick-ass permanent bonus to his stats, +1 STR, + 2 DEX, and +2 CON...coo! Dak'kon reveals that he was a leader in the city of Shra'kt'lor and his word was relied upon by its inhabitants to reinforce the willpower required to keep it whole and functioning. · Wisdom required: 12 Dak'kon can also train The Nameless One as a fighter or a mage, it's very useful in situations you need to do quick changes of class in order to get a certain bonus or a certain reaction out of someone. He used to be a Zerth, but in not *knowing* the teachings of Zerthimon he left the City of the People. encountering it, you attempt to *know* its nature and how it came to be." •Magic While translating the Circles of Zerthimon, it is revealed that Dak'kon had a crisis of faith which forestalled his learning of the Githzerai mysticism; The Nameless One can surpass Dak'kon in these teachings, and aid him in proceeding with them.
Or, if you find your previous incarnation's arm and talk to Fell about it you can ask Dak'kon if he was the slave. · Reward: 6000 exp when you unlock the circle, then, both you and Dak'kon get 10000 exp each plus two Seventh

the circle, remember that stat boosting tattoos are available at Fell's and you can also buy cranium rat charms at It cannot be unequipped or removed from his inventory. · Reward: 1500 exp and a Fourth Circle of Zerthimon (teaches the 'Vilquar's Eye' spell).

· Lesson learned: "I learned that not *knowing* something can be a tool, just like flesh and steel, if upon forth in others." 3rd Circle of Zerthimon: He is a githzerai, a people who live in Limbo, where the form of matter itself can only be held together by concentration.
•Characters · Lesson learned: "There is great strength in numbers, but there is great power in one, for the strength of the 1st Circle of Zerthimon:

It also speaks of the weaknesses that division causes. Aside from its weight – which remains constant at 5 – the stats for Dak'kon's blade change based on his morale and fighter level (which is separate from his mage level). Planescape: Torment - The Unbroken Circle of Zerthimon The Unbroken Circle of Zerthimon Dak'kon can teach you in the ways of Zerthimon when you become a mage.

Dak'kon, like all the other party members, can have interesting conversations about various topics, most often himself with the Nameless One. Planescape: Torment is a 1999 computer role-playing game (CRPG) which takes place in the Advanced Dungeons & Dragons Planescape campaign setting.

· Wisdom required: 19 All materials are copyrighted by their respective authors. The weapon is a karach blade. It differs from similar CRPGs by placing an emphasis on conversation and storyline, as opposed to an emphasis on combat. In addition to unique fighting moves, each character has their own running animation, 'breathing' animation, and intermittent 'fidget' animation. •Downloads Dak'kon can be found in the Smoldering Corpse Bar, at (X=970 Y=980). If The Nameless One has more than 13 points in either Wisdom or Intelligence, he can also state various Truths about the city, which can impact TNO's alignment. · Wisdom required: 18 · Wisdom required: 16 It is necessary to invest time into learning the Unbroken Circle of Zerthimon. · Reward: 900 exp and a Third Circle of Zerthimon (teaches the 'Submerge the Will' spell). 5th Circle of Zerthimon: Torment Wiki is a FANDOM Games Community. This blade works very well for fighters. No infringement on any existing copyright is intended. •Miscellaneous

You can do this by listening to him talk to another githzerai if your wisdom is high enough and asking him about the conversation. · Reward: 300 exp. In enduring, grow strong." And last, but certanly not •Walkthrough

And just as Vilquar was blinded by his promised reward, so were the *illithids* blinded to the true It cannot be unequipped or removed from his inventory. They are fit to carry the blades, though it is only trusted to those who are most capable and possess immense self-discipline.

•Shrine Main If The Nameless One has more than 13 points in either Wisdom or Intelligence, he can also state various Truths about the city, which can impact TNO's alignment. · Reward: 600 exp and a Second Circle of Zerthimon (teaches the 'Scripture of Steel' spell). Like others of his race, he places a great emphasis on the holistic knowledge of things, even the word *know* itself. · Reward: 3000 exp and a Fifth Circle of Zerthimon (teaches the 'Power of One' spell).

An earlier incarnation of TNO rescued Dak'kon from the ravages of Limbo after the city's fall, knowing that githzerai tradition would lead Dak'kon to swear to serve until TNO's death...without knowing that his new master would never die. things, or else the self will not hold." He is a Fighter/Mage, and can teach The Nameless One both the Art and the knowledge of weapons. has wound a series of parchments around the hilt of the blade appear to be mantras dedicated to Zerthimon.". · Intelligence required to unlock: 18 Not only is there experience and alignment adjustments to be gained through these conversations, but Dak'kon's morale can be improved or worsened, which affects the upgrades to his blade. (c)2006 RPGClassics.com.

So he chose to stop Gith before she carried the People to their deaths.

the market (they boost your INT). lost. •Armor Its use is restricted to Dak'kon. •Weapons.

Your victories may be small, but over time, It is a special substance that is shaped by its user's will.

· Wisdom required: 12 a greater victory may be achieved."

· Lesson learned: "Strength lies in knowing oneself.

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