planescape: torment memories

Hasbro and its logo are trademarks of Hasbro, Inc. and are used with permission. He also built the Nameless One's tomb beneath Ragpicker's Square to trap The Transcendent One; an attempt he freely admits was an abysmal failure.

With his party, he managed to enter the Fortress of Regrets and face the Transcendent One. Feels like I've been strained through someone's bowels.

The word "incarnation" is frequently used in fandom, and briefly in the game, to refer to a period of time when the Nameless One consistently remembers who he is.

A rebuttal, however, is that memories of the Paranoid incarnation are triggered when the player strangles people; this requires both dexterity, which is important to thieves, and strength, which is more important to a thief than to a mage. After a period of no activity by the player with mouse or keyboard, characters will randomly speak 'bored' pronouncements. [17], He enlisted the help of Xachariah,[5] and got him drunk enough to make him sign a Dead Contract with the Dustmen,[18] which would mean that when he eventually died, he would be condemned to a lifetime of servitude as a zombie.[19]. It is implied that this incarnation was a powerful magician or fighter. An incarnation ends when the Nameless One loses his memory after a death. In the official novelization of the game, which is only loosely based on its plot, The Nameless One was a mortal being, who made a pact with the Baatezu Fhjull Forked-Tongue (an NPC encountered late in the game), offering his service as a soldier in the Blood War in exchange for his town being spared. Since this death took place 50 years ago, it's unlikely that the Paranoid Incarnation was the incarnation that died just previous to the events of the game. Should he succeed, the player gets a Game Over screen, never knowing what happens afterwards. He also had tattoos representing the Practical Incarnation's four companions on that arm, indicating the Lost Incarnation came after the Practical one. In your search for answers, you'll find companions matching the bizarre nature of the planes: a chaste succubus who can kill with a kiss, a confused crossbow-wielding cube, a suit of armor animated by a spirit demanding JUSTICE, and more. If he chooses to be a mage, he can learn spells from Ignus and Dak'kon. His place of birth and early history have been lost, but at some point he committed a horrible crime.

All trademarks are property of their respective owners in the US and other countries. According to Morte, his longtime companion, his personality often changes with each death. This incarnation was a thief, and Fell inked tattoos of his experiences to his arm which increased his thieving skills. Planescape: Torment begins in medias res, with the character awakening from his previous death experience, on a Mortuary slab in Sigil, without his memories. The Nameless One also meets physical representations of three of his incarnations at the end of the game. The Nameless One can change his class, alignment, and even gain new abilities based on your choices. At the beginning of the game, The Nameless One awakens in yet another incarnation, remembering nothing of his long and complex history.

"[21], Empireonline.com placed the character as fourth on a list of the greatest video game characters, stating that "if you're looking for one of the most original, inspired and fascinating characters since gaming began, then look no further than The Nameless One" and "rather than other RPGs of the era, which gave you a blank slate character to flesh out as you wanted, Torment's strength was in the detail and richness of its protagonist, who remains one of the very best more than ten years on. [5], The "Practical Incarnation" was the incarnation that came closest to defeating the Transcendent One. This time around, however, he finally possesses the ability to recover from death without a memory loss. The original Planescape: Torment was released in 1999 to widespread critical acclaim. ", "Oooh. "[22] Another review from RPGFan noted the diversity of the game: "Want to play the noble, yet tortured hero? [6] Ravel tells him that he must pay for her services, and the Nameless One presents her with the challenge of answering the question: "What can change the nature of a man?". This is a place where the word is mightier than the sword, where thought defines reality, and belief has the power to reshape worlds. Torment, D&D, and the history of game mechanics, http://shrines.rpgclassics.com/pc/planescape/characters.shtml, http://uk.pc.ign.com/articles/129/129939p1.html, http://www.shsforums.net/topic/40799-comprehensive-analysis-of-sound-files/, http://www.sorcerers.net/Games/Torment/hist_no.php, http://www.giantbomb.com/the-nameless-one/94-659/, http://www.rpgfan.com/reviews/planescapetorment/Planescape_Torment.html, https://www.webcitation.org/5iqx3F0mi?url=http://www.gamespot.com/pc/rpg/planescapetorment/review.html, http://www.rpgfan.com/reviews/planescapetorment/index.html, "EmpireOnline List of 50 greatest VG characters", http://www.empireonline.com/features/50-greatest-video-game-characters/default.asp?film=4, http://www.rpgfan.com/reviews/planescapetorment/Planescape_Torment-2.html, https://torment.fandom.com/wiki/The_Nameless_One?oldid=18214, TNO has two 'Fidget' animations: TNO twists his torso to the left, and raises his left arm, or bends both forearms across his chest.

"[21] Greg Kasavin of GameSpot also noted the diversity of the Nameless One's choices in dialogue: "... it's one of the few role-playing games to ever make good on the promise of letting you play your character however you prefer. You are prodded awake by Morte, a floating skull and keeper of secrets, to embark on an adventure taking The Nameless One from the dirty streets of Sigil into the mysterious Outer Planes and even into the depths of Hell itself. The Nameless One awakes from his "death", without his memories and is offered three wishes by Ravel Puzzlewell. The sarcastic and reluctant adventurer? ", "Urf. Bioware, the BioWare Infinity Engine and the BioWare logo are trademarks of Bioware Corp. Black Isle Studios and the Black Isle Studios logo are trademarks of Interplay Entertainment Corp..All other trademarks are the property of their respective owners. Most have a 'miss' comment, and a 'critical hit' comment.

"Hate to wake up from the dead in a place like this. Planescape: Torment, Dungeons & Dragons, D&D, Wizards of the Coast, their respective logos, Planescape, and the dragon ampersand are trademarks of Wizards of the Coast LLC in the U.S.A. and other countries, and are used with permission. Please use Google Chrome, Mozilla Firefox, Safari or Microsoft Edge to open this page, Revenue from this purchase will be shared with your affiliate. The Nameless One was once human. What is especially ironic is the Nameless One later learns that he taught Ignus and created the Unbroken Circle of Zerthimon: therefore he's being taught spells he himself created. According to his journal, he was told that three deaths after his current (the Paranoid) incarnation, he would no longer forget upon dying. Planescape is a setting filled with strange magics, peculiar adversaries, and Dungeons & Dragons locations from across the multiverse. Dyer, James; McComb David; Plumb, Alastair; Scarborough, David. Encounter personable items, philosophic undead & rat hiveminds while walking the planes with the oddest collection of allies ever seen in an RPG. TNO has voice files indicating surprise at being teleported, to the Lady's Maze/Player Maze, and within the Tomb of the Nameless One, but not to the Modron Maze. [12] In order to test that her spell had worked, Ravel stabbed the Nameless One to death and when he awoke, without his memories, she realised that she had not entirely succeeded in her spell. ©1998 BioWare Corp. All Rights Reserved. In the book, The Nameless One's ability to recall memories from prior incarnations (beginning with the one that wakes up in the Mortuary) is due to being dosed prior to awakening in the Mortuary with a special elixir derived from the waters of the River Styx by Fhjull Forked-Tongue. - 100% of the 53 user reviews in the last 30 days are positive. Although Planescape: Torment did not gain significant commercial success, it did receive widespread critical acclaim, and is now considered a cult classic. He sought the advice of a man named Morte, who ended up tricking him into committing the most terrible crime imaginable,[5] even though the crime itself is unknown, save the implication that the planes are still slowly dying because of it. He then sought a way to become immortal to avoid the Blood War entirely, and all of his most recent struggles are, in fact, the culmination of the machinations of Fhjull to claim The Nameless One's soul. Reason: Large portions copied from Wikipedia They will occasionally speak dialogue expressing their mood or sentiments, particularly in relation to other companions, or a particular location. ", "Feels like I've been through a shredder. It is stated on many occasions that he mercilessly lied to, manipulated and lead many people to their deaths; on the other hand, it is implied was done only when it was absolutely necessary on the path of his ultimate goal of freeing himself of the curse of immortality. Judging from his current appearance, he was likely around thirty at the time. As payment, he presented her with the riddle: "What can change the nature of a man?" This other soul becomes a shadow and travels to the Fortress of Regrets on the Negative Material Plane for a time. © 2020 Valve Corporation. In order to access the Fortress of Regrets, the Practical Incarnation enlisted help from companions. TNO ingame, with Dhall and his gigantic book of records. Breaking with Dungeons & Dragons rules, the Nameless One can switch classes at any time just by talking to one of the members of his party (fighter, mage, or thief).

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