shadow dancer pathfinder

I've always had a problem with teleportation builds because they have such low usage per day of their ability. And you're the LG version of Batman; especially with the Oath of Vengeance archetype which nets you more smite. INT 17 +2 Racial = 19 Shadow Master (Su) Gain DR 10/– and +2 to all saves while in dim light and critical hits against targets in dim light inflict blindness for 1d6r. I know it would suck losing all the caster levels, but you have the Magical Knack trait and Practiced Spellcaster feat (GM decision), giving you 3/5 CL for the class and some really neat abilities to combine Spellstrike with. Slippery Mind (Ex) Two saves vs Enchantment spells. Target Strength with it. Then why, if he's using the old 3e/3.5 skill system for ranks, is he using the PF number of ranks for PrC requirements? The feat chain leading to Dimensional Dervish makes the shadow dancer an INSANE mobile fighter, … What was really cool was having Evasion and Stalwart. Fighter is built like a tank. Before you decide whether to play one talk to your GM about how they interpret the shadow abilities/spells at later levels though, as mine basically didn't think they'd do much so I felt it was a little wasted. Paladin is a good entry. Within the darkness, monsters dwell, plans are hatched, and enemies strike with fang and dagger and dark magic. Otherwise, this shadow is identical to the shadow found in the Pathfinder RPG Bestiary. The 9th level feat likely should be either quicken or reach spell metamagic feat with the other taken at 13th. At 9th level there's 3 feats that I've chosen for flavor/synergy (Fiendish Darkness, Nightmare Fist, Nightmare Weaver or maybe Enforcer in its place for a longer duration Shaken effect that boosts the damage on Nightmare fist) and then Power Attack. I couldn't find Hellcat Stealth, but the others seem decent. First, the other poster is correct you need to be 5th level to have 5 ranks in a skill. I am really interested in becoming a Shadowdancer, but I am unsure of the best build for it. If you have any questions about it, /u/seginus wrote Path of Shadows. Perform (dance) 2 ranks As you can see, my attacks at 20th level were +36/+31/+26 - +36/+31/+26, with 1d4+15 damage per weapon, plus sneak attack, with an additional 1d10+16 rend if I hit with both weapons. Pathfinder has streamlined skills so max ranks = level, with 1 rank meaning you get a +3 class skill bonus. Maximum skill ranks is 1/level and you need 5 ranks in Stealth. Anyway, have fun.. and like I said I think that the APG's oracle with the deaf curse and UM's arcane heritage feats are the way to go for what you want and what the party needs. I was thinking about playing monk (core or maybe one archetype not the 4archetype style) and the shadowdancer. If using other Paizo material I'd go with a human rogue7/shadowdancer3. The stealth rules can be super complicated, and many people read them differently, so know how useful being able to hide in plain sight is according to your dm. CON 15 -2 Racial = 13 Mobility. But if there's another build for better strategies, I don't mind hearing them. You can take Ninja Tricks that require Ki with the Dancer Rogue Talents, and Shadow Image is absolutely ridiculous. She was basically a specialised rogue and I really enjoyed playing as her. Mods. Many people get caught up in the mechanics of a class, PrC, or the like and miss out on what they really want it to give to their character. A successful saving throw avoids this negative level. Has someone ever played a shadowdancer till late game?Could you share your build or some general tips with thia class like: best class to enter, race, feat, weapon choice and stuff like that. The entire character was planned out from level 1, other than tweaks to skills and feats made along the way.

Invisibility Okay, here's my character: https://docs.google.com/spreadsheets/d/1vof5lGRiwgLofDdB7GOAaCa-uw-zLlM6WTgkL3-B1qo/edit?usp=sharing. Played a rogue 5 / shadow dancer 10 / ranger 5 from level 1. I moved in to Shadowdancer as soon as I could, and the previously-mentioned Dimensional Dervish feat chain. Combat Reflexes I've tried to search on the net but I did not find much. Equipment:

Perhaps a Wand of Inflict X Wounds for use on the Shadow. What about the shadowdancer appeals to you? By using our Services or clicking I agree, you agree to our use of cookies.

Mobility. The entire character was planned out from level 1, other than tweaks to skills and feats made along the way. Also, inspire courage can be activated with Perform (Dance), so you maintain the theme of your silent slipping through shadows type while still giving your allies those nice combat bonuses (unfortunately, the shadow itself is immune to inspire courage). My feats were weapon finesse, two weapons figting (and improved). That would give you a distinct role, you could lay down Darkness to cover everyone's stealth, and you'll be able to sneak around effectively. - About 2000 GP left from WBL, Help with spell selection for a bad character, Master of None: help me make an ultimate fifth-wheel, Help me design a tricky-fightin' Fey Prankster Bard (or three), First Time Herald Caller Build+ Feat Advice. Now I thought maybe a Half-Elf Monk 2 Shadowdancer 8 would be a decent build with the Monk part dealing a stunning fist and a flurry of blows while the target could be flanked by a Shadow that is doing Strength damage, plus having the extra Fortitude to protect against negative levels should the Shadow be destroyed or dismissed. If you don't mind delaying hide in plain sight until 11th I have something that will suffice on your description and fit well into your party, but it uses OGL material from a few paizo sources (APG, PFC: Chelliax, & Ultimate Magic): Halfling Oracle of life w/ Deaf curse. - Heavenly fire missing 1d4+6 5/day I don't think he'd even allow a rogue to get Assault Leader. For this build is good fetchling or halfling. You get a strong focus on dexterity and charisma, level to damage for however many levels of Swashbuckler you take (plus the ability to double that when you need to), plenty of defensive abilities (parries and dodges), a bonus feat at 4th level, and improved criticals at 5th on a (typically) wide range of weapons. Also, I have been allowed to roll my stats. Thus the earliest you can enter into shadowdancer is at 6th level (i.e.

Shadowdancer is fairly frontloaded. Your hiding is as good after one level as it will ever be. Given how HiPS works with Spring Attack (you can stealth as part of any movement, so stealth on the lead-in to Spring Attack) you have good accuracy to trade off for Power Attack. Mobility +4 to AC against some attacks of opportunity. http://www.myth-weavers.com/sheet.html#id=606171. They have most of the OGL resources out there for pathfinder as well as references to where you can find them in publication.

Combat Reflexes Suggestion. Power Attack -4/+8 You can subtract from your attack roll to add to your damage. I joined an existing game, so she started at level 10, but she got up to level 15. Feats: I thought you were asking for a plan, not that you already had one? Probably not quite what yer looking for but you might be able to use some of it. + Class skill bonus. Improved Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead. Bard 5/ Shadowdancer 5 nothing personal, kid. I would also like to point out, that I plan to go all 10 levels in Shadowdancer. WIS 16 +2 Leveling = 18 Skills: The Bard has stuck all his spells into healing, so all he does is sit back and use bardic performance to give us a +2 in attacks and defence, and heals when necessary. (I used dual Kukris.). You'd really only need high Dex, Cha, and decent Con. Combat Reflexes, Dodge, Mobility. Shadow Illusion (4/day) (Sp) You can use Silent Image as a spell-like ability. It's a pretty major part of the Pathfinder 3.x overhaul. Tieflings, Elves, and Sylphs are good choices. You would get the improved eldritch heritage feat for shadow bloodline which would give you hide in plain sight (and some other shadow abilities). What do you plan for the character to be doing? To qualify to become a shadowdancer, a character must fulfill all the following criteria. Half-Elf Feats: Skill Focus: Stealth, Selective Channel, Eldritch Heritage (Shadow), Hellcat Stealth, Feat.. and then taking improved eldritch heritage (shadow) at 11th picking up hide in plain sight (well that and a little more). I assume this is a level 10 Oracle, with my 11th level going into Shadowdancer? If a shadow companion is destroyed, or the shadowdancer chooses to dismiss it, the shadowdancer must attempt a DC 15 Fortitude save. I played a half elf shadowdancer-ninja mix, with an elvish curve blade as the weapon. Warning that will get heavily MAD. I'm not sure yet. You wouldn't need Shadowdancer at all with this build. (Not administered by or affiliated with Paizo Publishing® in any way), Press J to jump to the feed. I played a an Inquisitor/Shadow Dancer worshiping Mask in a Forgotten Realms game. I have to build a level 10 character, but I have yet to roll my stats or HP. VMC Wizard teleports to hit anyone who goes after your teammates or to kill a second target on the first round. This is confusing me. Use him as a ranged tank or something?

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