nwn2 pale master mod

Epic bonus feats: automatic quicken spell, automatic silent spell, automatic still spell, epic energy resistance, epic spell focus, epic spell penetration, epic spell: dragon knight, epic spell: epic mage armor, epic spell: epic warding, epic spell: greater ruin, epic spell: hellball, epic spell: mummy dust, improved combat casting. A real shame. Kaballah 08:24, 28 May 2009 (UTC), Suggested Addition to the PnP comparison Section. This does not happen in NWN2. My own attacks never hit because the Pale master BAB is so low, my caster level is too low to benefit from Tenser's Transformation or Greater Magic Weapon, and true strike is from necromancy's prohibited school (divination).

Strength: 18 (26) 2. However, an alternative exists for those who desire power over undead but refuse to give up their arcane craft completely. In pnp, the pale master's touch attack has a DC of 10 + palemaster level + cha mod. NWN2 Community Modules (START at POST n°2) by jmlzemaggo » Fri, 2016-09-09 00:37 : 39: by brothermutant Sun, 2017-02-05 19:13 : Normal topic: Mods suggestion to play by fallander69 » Fri, 2017-01-06 06:17 : 5: by brothermutant Sun, 2017-02-05 19:02 : Normal topic: MERP Campaign Trilogy: (Finale!) Fortitude: 24 2.

This bonus increases to +4 at 4th level and +6 at 8th level. Enter the pale master, who draws on a font of special lore that provides a macabre power all its own. Requirement: Eldritch Blast 4d6 Animate Dead Summon Undead Undead Cohort (Summon Greater Undead) Undead Craft and Deathless Master's Touch now have a DC of 10 + 1/2 Characterlevel + Cha or Int mod. One solution: once the character has achieved class level 3 as a Pale Master, open the console and manually give the feat: Take your favorite fandoms with you and never miss a beat. Reflex: 15 3. Unavailable epic feats: They gain immunity to hold, paralysis, and stun effects. In NWN2 it is set to about a DC of 16.

Note the Critical Hit immunity provided at level 10 does NOT prevent sneak attacks as one might expect. brew potion, craft wand, curse song, divine might, divine shield, extra music, extra turning, lingering song, quicken spell, scribe scroll, spell focus, two-weapon fighting, weapon proficiency (exotic), weapon proficiency (martial), weapon proficiency (simple), weapon specialization These general feats cannot be selected when taking a level of pale master.

construct shape, dragon shape, Wisdom: 8 5.

lasting inspiration, mighty rage, outsider shape, Take your favorite fandoms with you and never miss a beat.

These general epic feats cannot be selected when taking a level of pale master. In pnp, spellcaster progression was that of the eldrich knight. Will: 22 Vs. spells: +9 He does not learn any new spells through this ability, but for wizards it can allow higher-level spells to be learned through other means (i.e.

Unavailable feats:

This bonus stacks with all other natural armor bonuses. Description: (PRESTIGE CLASS) This mod overhauls many aspects of the user interface of NWN2 to provide larger fonts and larger panels for HD widescreen resolutions of 1920x1080, as well as support image portraits in the vertical rectangular aspect ratio of 256x400 pixels, as in Baldur's Gate and NWN1. By the time you get most of the class abilities, you'd be stupid to actually use them. In pnp, the pale master gains armor proficiencies with light and medium armor, He also gains a 10% arcane spell failure reduction at level 4 when wearing undead armor. At 3rd level, the pale master gains the ability to see in the dark. Do Pale Masters still suffer in casting level (power) for DC, range, duration, etc. improved ki strike 4, improved ki strike 5, improved sneak attack, Boneskin: AC improves by +2 for every four levels past level 8. At 5th level, the pale master gains a +4 bonus to their Fortitude saves. Those who really want to master the deathless arts almost always pursue divine means. To qualify as a pale master, a character must fulfill all of the following criteria: Alignment:any non-good Arcane spellcasting:level 3 or higher Becoming a level three Pale Master will not bestow Darkvision upon a character; this feat is only available to races that grant Darkvision by default. Kaballah 09:26, 24 May 2009 (UTC), Worth noting that the status immunities provided by the level 7 Tough as Bone feat do not include dazed, so you probably want to have Mind Blank or some such available anyway, although at least the Tough as Bone resistances can't be dispelled. Constitution: 12 4. If you don't think Pale Master is worth taking with the weaknesses it has, don't play one, or only take a few levels. At 7th level, the pale master becomes more and more like one of the implacable undead. Charisma: 8 Alignment: lawful neutral (any non-good) Hit points:249-362 (average 305.5) Saving throws: 1. At 8th level, the pale master may use this touch attack three times per day. In NWN, only three levels in any arcane spellcasting class were required in order to qualify for. In NWN2 they just need to be non-good aligned and be able to cast third level arcane spells. Dead End In pnp, when gaining the arm for the very first time they gain a +4 to strength.

Deathless vigor: Every five epic levels an additional +5 permanent hit points are gained. One would suggest that in the "NWN 2 vs 3.5 PnP" comparison section, it should also be mentioned that: In pnp, pale masters gain immunities to disease, non-lethal damage, stunning, poison, sleep, paralysis, death effects, critical hits, ability drain, energy drain and damage to ability scores. Undead graft: Can use this supernatural attack an additional time per day for every 3 epic levels gained.

Note: as a bonus feat Darkvision is bugged and non-functional (see notes near end of this page or the Darkvision page). The summoned elite vampire is only level 10! Enter the pale master, who draws on a font of special lore that provides a macabre power all its own. You only get new spells every other level, so you'd be the same as a Level 15 Wizard in that respect -- level 8 spells only. I like how you can still qualify if you get killed. as they level up like they did in NWN1? In NWN, after gaining the Undead Graft the left arm was replaced with a skeletal arm. Three levels of, Pale master levels augment spell slots, but otherwise do not affect spellcasting. When a new, odd-numbered pale master level is gained, the character gains new spells per day as though they had gained a level in whatever arcane spellcasting class gave them access to 3rd-level arcane spells. Pale masters are grossly underpowered in comparison to their PnP counter-part. In NWN2 he only gets two. In NWN2, it is every other level. This class is now available as Warlock.

However, an alternative exists for those who desire power over undead, without losing too much of their arcane power. A 2nd-level pale master can use animate dead as a spell-like ability once per day. Gaining a pale master level does not allow a character to change his known spells. In pnp, the pale master's touch attack has a DC of 10 + palemaster level + cha mod. In pnp, the pale master has five different touch attacks. planar turning, terrifying rage, thundering rage, undead shape At 9th level, the pale master can use create greater undead as a spell-like ability once per day. At 10th level the pale master's touch becomes deadly and can instantly kill a target. In NWN2 it is set to about a DC of 16. I made a wizard 10 / pale master 10, and he couldn't even cast level 9 spells (8 was the highest).

In pnp, the pale master needed 8 ranks of knowledge religion, focus in knowledge religion, ablity to cast animate dead and vampiric touch, and had to spend three days locked into a dungeon with the undead. The pale master may make a touch attack with this arm that paralyzes the target twice per day. In NWN2 it is set to three charges per day for stun attack, and 1 for death attack. A fix to pale master being "crippled", that doesn't involve tinkering with other people's haks, and all the other players downloading things for one person is to not play it.

https://nwn2.fandom.com/wiki/Pale_Master?oldid=53921, +1 arcane spellcasting level, bone skin I, +1 arcane spellcasting level, deathless vigor, +1 arcane spellcasting level, tough as bone, Deathless mastery, deathless master's touch x3. In pnp, the pale master's hit die was d4. However, the AC bonus is great, up to 51 AC with buffs now makes combat super easy even if I have to use up all memorized spells every battle to kill something :) --Surukai. Spellcasting: Ability to cast 3rd-level arcane spells. At the 10th level, the pale masters are practically undead creatures themselves.

To qualify as a pale master, a character must fulfill all of the following criteria: Upon reaching pale master levels 1, 3, 5, 7, and 9, the character gains new spells per day as if he had also gained a level in his highest caster class (bard, sorcerer or wizard). My Pale Master touch abilities have saving throw DC's so low the enemies only fail when they roll natural 1's. It's pretty disappointing that the create undead ability is so dramatically less powerful than the Blackguard class ability of the same name (obtained at level 7 no less!) Sounds like a useless class to me, or just a bug. Take your favorite fandoms with you and never miss a beat. https://nwn2.fandom.com/wiki/Talk:Pale_master?oldid=35141.

They gain immunity to critical hits. Intelligence: 16 (20) 6. press the "~" button, which opens the console, then type and enter these lines: press the "~" button to close the console. Proficiencies: no additional proficiencies are gained, Skills: concentration, craft armor, craft trap, craft weapon, heal, hide, listen, lore, move silently, persuade, spellcraft. If the character had more than one applicable arcane spellcasting class, they must pick one to improve. bane of enemies,

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